That's no mods, these are mods:Unlimited dwellers: There's a reason behind the 200 dwellers limit but if you want to experiment with an ENORMOUS vault, well. The modded version has the maximum possible limit of dwellers which is 231 (2,147,483,648)!
A Fallout Shelter Edited Save that has a small starting vault that houses all of the legendary dwellers and a few extra bonuses. Added with patch 1.5 in July 2016, the quests expand upon the Exploring mechanic of Fallout Shelter. Dwellers can be placed on quests to secure resources for the Vault from certain locations across the wasteland. Quests are typically linked into larger quest lines, although there is a number of standalone quests.
(novaultdwellerlimit)No pet verification: The original version of FalloutShelter checks if a pet has its correct bonus type and value which makes it un-editable. Using the modded version it's possible to remove this restriction. (allowpetbonusmodification)Room destruction: This mod makes it possible to destory any room (so unexpected things may happen). (destroyanyroom)Exploring limits: Maximum dwellers in wasteland removed (original: 25), also removed the radaways and stimpacks cap.
(removewastelandmrhandycapmrhandycapslimitdwellerlimit)Pet limits: Maximum pets per vault and per room removed. (removepetcountcaps)MrHandy limits: One MrHandy per floor limit removed.
(remove1mrhandycap)Rush mods: Rushes are instant and they never fail. (rushinstant, rushneverfails)No living quarter limits: Removes the dweller limits based on living quarter counts. (novaultdwellerlimit)Instant wasteland quests: Get instant random wasteland quests. (instantwastelandquests)Unlimited resources: Makes power, water and food unlimited. (unlimitedresources)Skip more than one objective: Skip as many objectives as you want.
(skipmoreobjectivesperday)Remove nuka caps limit: Removes the 1mil nuka caps limit. (removestoragecap)Remove storage size limit: No need to build any storage rooms, it's infinite. (removestoragecap)Instant wasteland return: Dwellers return to the Vault instantly.
(instantwastelandreturn)Unlimited caps: Locks caps at 999999. (unlimitedcaps)Unlimited quantums: Locks quantums at 999. (unlimitedquantum)No quest team limit: Send as many teams to quests as you want. (removequestteamlimit)Instant mating: Instant baby making in the Living Quarters, also skips pregnancy time.
(instantbreeding)Instant child group: Children instantly grow up. (instantgrowup)I use several of them to get rid of limitations and make game faster, not a mobile waiting game. Originally posted by:Using a save editor is cheating. Now like you'll get in trouble for it. But suit yourself.
It's your save and vaultI'am agree it's cheat but outside VAC games, Steam can't do nothing.I doubt Bethesda will reinforce their game against cheat & hack. They aren't able to fix their bugs first. If at least Bethesda was able to detect cheat (modified savegame, computer clock modification.) and plan in-game neverending deadly huge invasion to break cheater player party, it's would be awesome.That mean cheaters are king and leaderboards continue to be worthless.I'am pretty sure Bethesda know it exist tons of cheating tools. This game is shame because it insult all legit players who refuse that ♥♥♥♥♥♥♥t and totally ruin leaderboard.Limited time content its huge call to cheat to get all quests accomplished fast & sure for cheaters.Is for that reason all players who play strictly legit are always welcome in my friends list to share info and experience as well. I don't want cheaters. Originally posted by:And after?You one shoot all deathrows in a row?It's rain caps on your vault all time, Mysterious Stranger send ticket to Bestheda support because he will become unemployed?So you get bored because you can't master difficulty and after you stay bored because all will become easy?I seriously doubt about your 'educational' purpose. It sound like huge call to cheat because all those editors aren't legit.
And call to cheat isn't allowed on Steam. Sorry that not everyone loves the grind that this game is and yes i have ♥♥♥♥ing played it IT IS A ♥♥♥♥ING GRIND SO SHUT UP IT IS A SP GAME IF YOU DONT LIKE 'CHEATS' DONT CARE.
Run the game, create a vault, save and exit.Download this save editor: (Windows version: ). I am not the developer or affiliated with the developer. There are other editors (for both android and windows) but this one seems to be the best / most updated.Virus/malware/etc: As with any untrusted source/download, you should verify that it is free of virus/malware. If you are looking for a free antivirus, I suggest Comodo firewall/antivirus or Nod32 antivirus. At the time of this writing, my software did not detect any malicious code. Extract zip to a folder and run 'FSSEWin.exe'. Select 'Vault' from the top menu and 'Open File'.
In the location bar type '%appdata%' without the quotes. You'll be taken to.appdataroaming. Navigate up one folder to.appdata and open the 'local' folder. Open the 'FalloutShelter' folder. The location should look something like this: C:UsersprofilenameAppDataLocalFalloutShelter. Choose the vault save slot you wish to edit.
'Vault1.sav'. Now you are ready to modify your save file. See below for some recommendations.
Use ctrl+s or vault-save menu to save. You can close the editor when you are done.
Premium items:. Resources: Quantum: 99999 (more than enough for all its uses). Lunchboxes: Simple: 25 (useful for getting various items and dwellers). Lunchboxes: MrHandy: 25 (useful for automated resource collection). Lunchboxes: Pet: 50 (some pets have a really nice bonus, but since they are random, you may want a lot of crates to find the right ones. You can also use the save editor to add pets to your storage).
Lunchboxes: Starter: 5 (useful when you start your vault. Somewhat useful later on if you want dwellers quicker.)I suggest not setting the 'caps' resource amount too high at the start of the game or else it takes a lot away from the incremental gameplay. You may wish to edit this value later in the game so you can afford upgrades. Use starter lunchboxes to get a boost to caps/resources/dwellers/etc.Another option is to create a 'test / sandbox' vault and give it 999,999 caps + unlock all rooms/recipes (under the tools tab) and a bunch of dwellers. Then you can play with the vault / endgame mechanics and find a layout/design you enjoy.You can add items to your storage (weapons, outfits, junk and pets) using the save editor, but this will take away from the overall gameplay.You can add dwellers using the save editor which may be preferred if you don't want to spend time getting all the ladies pregnant (tedious gameplay). You can also use simple lunchboxes and starter lunchboxes to get dwellers.
If you don't want to do the pregnant gameplay, I recommend using the save editor and adding a bunch of level 1, 1 special dwellers and using the game mechanics to level them up. At the time of this writing, there is no way to edit dwellers pregnant status, but hopefully the editor developer will add this functionality. With premium items unlocked you will find a lot of gameplay is more enjoyable.
Below is some things that might help enhance your game experience. Quantum: use to speedup quest travel (instant) and return explorers. Use to speed up training (double click a room with trainers and you should see little bottles near them). Use to speed up crafting times (requires at least 1 person 'working' in the room) and theme unlocks. Lunchboxes: use the starter boxes to make early gameplay quicker. Use them later on to get rare/legendary dwellers (useful for quests). Each starter box has a bunch of resources, a MrHandy, some dwellers and junk.
Use simple boxes to try your luck on getting something useful (weapon/outfit), pet, dwellers, or resources (which count towards quests). Pets: If you go for pregnant gameplay, there are some nice pets for that (twin chance, +specials).
Exploring has some good pets (+junk, +weapon/outfit, +return time). There are xp boosting pets (+% xp).
There are survivability pets (+hp, +damage resistance, +damage). Experiment with vault layout. When your vault is attacked, the attackers go one room at a time until they reach the end of a floor, then drop a level and repeat.
You can use this to create 'buffer rooms' at the top floors and fill them with dwellers with good stats / good weapons.
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